Don’t miss the KACHO! Don’t you dare miss the kacho. Anime distributor Discotek Media has picked up the DVD rights to “Retro Game Master,” the translated version of Game Center CX that ran last year on Kotaku, and plans to release it on DVD.
The set will contain twelve episodes, with a nice bonus feature not seen in the Kotaku version: dual audio tracks, English narration and original Japanese (with subtitles). GCCX expert Ray Barnholt says that the subtitles are new, from the translator behind the SomethingAwful fansubs. Neat!
According to what Bakhtanians said during his chat with Jared Rea during the show, “The sexual harassment is part of the culture. If you remove that from the fighting game community, it’s not the fighting game community.” The perception I get from reading his statements makes me feel like Bakhtanians is trying to rationalize and validate his words as being an inherent aspect of the community. It’s insane to even think that the fighting game community is so deeply rooted in sexism and discrimination that without it, well, it simply isn’t the fighting game community anymore – let alone actually believe it.
When Bakhtanians compared removing sexual harassment from fighting games to replacing basketball’s titular object with a football I had to pinch myself because I thought I was living in some nightmarish alternate reality in which the Futurama episode, “The Day the Earth Stood Stupid" actually happened.
screen equality is rare in American animation (this year Pixar releases its first movie with a female lead), but it’s never been an issue at Ghibli, where girls have long reigned, without the usual frou-frou, in films like “Spirited Away”and “Ponyo.”
Of course that Pixar film’s female lead is a princess; this is Disney after all, so it will be with the usual frou-frou.
An ungenerous soul might brand the Borrowers thieves; the French filmmaker Agnès Varda would describe them as gleaners, those who live lightly on the land, taking what others don’t need, won’t miss and discard.
Us beans could learn a thing or two from the Borrowers. To take only what we need; a foreign concept to most Americans.
The world outside, unsurprisingly for Ghibli, is lush and inviting, by turns a dense jungle and an impressionistic landscape washed in gradations of green and flecked with red, yellow and purple. Ghibli still uses hand drawings, along with computer-generated imagery, though it shuns 3-D animation, the near-ubiquitous process in which models of characters are scanned three-dimensionally or created directly in a computer.
One scene in the film opens with a lush meadow where a pair of butterflies flutter against the wind; this shot would likely never appear in a Hollywood produced animated film. The intense beauty of the background: impossible no matter how large your render farm, and the patience to give screen time to matters trivial to the plot or without “action:” a producer would demand some kind of Danaus plexippus chase scene. Maybe with a yeti or something.
A great review by my favorite NY Times film critic: Manhola Dargis.
I was going to headline this post “Game Center CX 2 released in US*” but that’s too mean of a tease. Really, though, it has been … in a very small part.
The puzzle game Triotos is now available as a standalone iOS app, based on the “Super Game Computer” Triotos DX, for $3. It uses virtual buttons instead of a swipe-based control scheme, but it works reasonably well.
Weirdly, Namco Bandai put this on the US App Store, but didn’t translate it in the least. The title screen and menu are still in Japanese. Of course, it’s a puzzle game, and there are icons all over the place, so you’ll figure it out.
A really good new Iwata Asks column is up on Nintendo’s website. Recommended reading.
We also say “character man” for designers. And programmers are “software man”. This happens regardless of people’s gender.
Inafune Keiji’s influence is still being felt at Capcom.
We decided at the very start on a serial drama format. There’s a method called a cliffhanger.12 Like ending a cutscene making you wonder what happens next, short scenes follow one upon the other, while showing quick, different plotlines unfolding for different character. We wanted to try that this time.
I really like this about Resident Evil: Revelations; it’s very fun and the “last time on Resident Evil: Revelations” recap sequences have a great Quinn Martin feel to them (ResiDEATH Evil: Revelations…. um… MURDER).
It’s perfect for the Nintendo 3DS system’s surround mode. The sound effects are quite elaborate, so if you wear headphones, it feels like you are really surrounded by that space. Above all else, I recommend playing in a dark place, with the 3D Depth Slider cranked way up and headphones on. (laughs)
I echo Suzuki-san’s recommendation. Playing in this way really allows the game to show off all it can do and is a killer experience. Cannot recommend it enough.
Well, I could mention two. One is that Resident Evil is a “Survival Horror Game.” That, was what I thought when I played it as a player, was epoch making, and feel that is the foundation of what makes it a Resident Evil game. In making the game this time, we’ve looked back at the past games in the series and revisited the elements on what make this series a survival horror. The other is a made-up word traditionally shared within our company.
GameCenter CX is a TV show that fully embraces the niche. That niche being folks who grew up playing Famicom/NES games; those kids who stared wide eyed in wonder at their small TVs. I was definitely one of those kids. My parents, however, saw no value in the wonder box; they never really understood video games.
Then, in 1989, Nintendo released the NES Power Set. Included was the new peripheral, The Power Pad. This was a thin plastic mat with sensors on it that was used with one of the pack in games, "World Class Track Meet." This was my chance. My parents did not get video games, but they definitely got fitness. I positioned the newly Power Pad equipped NES as a way for me to get exercise on rainy days. It worked; that Christmas I unwrapped the one and only video game console my parents every bought me. I was in love.
Just because I used the Power Pad and “World Class Track Meet” as the bait to make the NES an acceptable consumer product to my folks doesn’t mean I didn’t play the shit out of that game. Sure, my favorite games were the Marios, Dragon Quests, Final Fantasy, Ninja Gaiden and Mega Man games, but my friends and I had a blast with the Power Pad. We always wished there were more games available for it, which brings us back to GameCenter CX.
"Totsugeki! Fuun Takeshi Jo" brought back all these nostalgic memories because it utilizes the Power Pad. One of only eleven games developed for the peripheral (of which only six made it to North America), it was also one that never came out in the USA (not surprising considering it would take over a decade before American audiences even saw "Takeshi’s Castle"). Watching the episode I kept thinking, "Wow I would have absolutely LOVED this game as a kid." Maybe next time I visit my parents I’ll brave the dangers of their closets and try and find my old PowerPad, if for no other reason than to pack it away with the little love and care it deserves for being my ticket to a life time of gaming.